Sooo, REVIEWS THAT HAVE BEEN WRITTEN

So my dearies, I've been writing reviews more regular on other sites than here :(
So here's a small roundup of all the crap I've written since my last post.

FIST OF THE NORTH STAR: KEN'S RAGE over @ MCMBUZZ

SUPER MEAT BOY @ MIDLIFE GAMER

I've got a couple of articles coming in that are not especially reviews coming over here. Also my GOTY of 2010.

Soundtrack of the year 2010




2010 has had some awesome gaming soundtracks, and with pretty much all big, new releases out of the way I'll start my Soundtrack of the Year award! And without further ado, my soundtrack of the year is!

*DRUMROLL*




Nier’s Soundtrack is simply classic, with an orchestrated, moving soundtrack that sets the tone for the entire game. The vocal tracks in this game are amazing, while not containing any coherent lyrics per se, it does extremely well to convey the desperation and emotional aspect of the game. To be completely honest what Nier does best is music, and this sadly overlooked RPG finally gets it’s swan song. (no pun intended)
RUNNERS UP
(in no particular order)

The music in any Castlevania title has been extraordinary. And where Lords of Shadow didn't do well, Harmony of Despair did, and did it damn good. Harmony of Despair took all the Castlevania fan favourites and made a Guitar Arrangement of them, making fans squeal and wet their pants worldwide.
VVVVVV is an underrated indie platformer where you shift gravity, graphics are done in C64 style and so is the music. The catchy melodies of VVVVVV will blow your mind in all of it's chiptuney awesomeness.
Red Dead Redemption's soundtrack is a dime a dozen, instead of focusing on melodical tracks, it focuses in on the immersive experience of the game. Riding to Mexico with this track on is one of the most atmospheric moments i've ever experienced in gaming. 
SMB's soundtrack is ridiculously amazing for an indie game, when it was flung into popularity a month ago, I heard about it's soundtrack. For a twitchy game like SMB, you need some sort of catchy tune to tap your feet to as you time your jumps, and DBsoundworks did an awesome job of it. 

I hum/whistle this every. single. day. And for that reason it's on this list. Hell yeah! But seriously, Deadly Premonition gives us some pretty catchy and cliche Horror / Detective themes that have died out in this generation of gaming.


That's all folks!
Happy Gaming, SAYEM OUT!

I've started publishing on a website!

Hey there my good followers, i've actually started to write for MCM BUZZ 
So unfortunately this site won't be updated as often as it used to.
On there now is my fantabulous Vanquish review and you should go read it. Right now.

DO EEET!
Also that really short Castlevania review landed me the MCM job. Score!



*Super Meat Boy Review coming here soon :)

- Sayem
Castlevania: Lords of shadow is the new iteration to the long running Castlevania franchise. Released for both 360 and PS3. Published by Konami, developed by Mercurystream and Kojima Productions.
This is a 3D Castlevania, which would usually make me not want to touch it AT ALL. However, Mercurystream hit gold with this 3D Castlevania. The only way to describe this game with other game names would be “Uncharted Colossus of War-Vania” Which, in itself is a pretty awesome name.

The basic gist of this Castlevania game is not connected to the rest of the franchise, but despite what the devs say, there are always theories. You play as Gabriel Belmont, a man who is grieving over the loss of his wife who was killed by creatures that are invading the 12th Century Earth.
This sets up the rest of this game's story. The ending is simply one of the best game endings I have ever witnessed. It's a pretty solid story overall and is a fantastic addition to the strengths of this game, also it's narrated by Patrick Stewart, which makes it awesome in it's calibre.

Graphics in this game are simply sublime, the textures feel very high quality, amazing in action and I could not believe my eyes, this game is also chock full of FMV's which are movie quality and shows that those 2 discs on 360 are there for a reason. However, the framerate suffers for this quality, there are visible drops and the game does not “flow” properly, although it gets better in later chapters in the game. This is a letdown and I feel that they could have pushed for a stable over 30 FPS for the entire game.

The actual Gameplay of this is a hybrid of sorts, this game is pretty linear but leaves things in each stage so you can return to it and reap their rewards. The main “battle” system in Castlevania is pretty standard action adventure fare, God of war style but you unlock various moves throughout the game and the action flows very nicely. In addition to this is light and dark magic, which serve their own purposes such as restoring health, solving the surprisingly good puzzles and others within the game. The Platforming is pretty solid, and reminiscent of the Uncharted series, although the glaring “JUMP HERE” shiny tiles are pretty distracting, maybe on an easier difficulty that would be appropriate, but for me. Not on a normal difficulty.

Overall, Castlevania: Lords of shadow Is a solid game, it has good, but not memorable music, progressive gameplay that feels satisfying as you go along. The production value for this game is noticeably high and it shows. Although it has it's downfalls such as the framerate issues and the condescending platforming. Castlevania: Lords of shadow deserves attention. It's has solid mechanics, simply beautiful graphics and it's a shame that this will be forgotten in the coming months.
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